All prices and values are from Season 1 (Early Access). Season 2 arrives October 15, 2026 and may change them.

The free baseline

Before spending anything, know what $0 buys. Each faction issues a free rifle, and all three share the same listed stats:

Rifle Price Damage Fire rate Fire modes
A-91 $0 28 700 RPM Semi / burst
Bushmaster M17S $0 28 700 RPM Semi / burst
KH-2002 $0 28 700 RPM Semi / burst

28 damage per shot at 700 RPM is the floor every paid weapon has to beat. Keep this table in mind. Most weapons under $1,600 are small steps above it, not leaps.

Every weapon under $1,600

Prices and stats below are vendor-listed Season 1 values. Where Bulkhead has not published a stat, the cell says so.

Weapon Price Verified stats To open Verdict vs the free rifles
T-21 $600 28 dmg, 750 RPM, full auto, 5.56 No requirement The default upgrade. Full breakdown below.
MP43 $400 Not published No requirement Cheapest gun in the game. Close-range pick.
AMP-9 $900 900 RPM, 9x19mm No requirement Cheap SMG. Fire rate verified, damage not published.
GGX17 $200 Not published Career 1 + $5,000 Backup pistol. Buy it last.
Scout Rifle TD $1,100 Not published No requirement Budget marksman option for Recon players.
M500 $1,200 Not published Support 10 + $50,000 Shotgun step-up with a real opening cost.
PP-19 Vityaz $1,200 800 RPM, 9x19mm Medic 4 + $25,000 SMG alternative to the AMP-9 for Medic players.
MP5 $1,500 800 RPM, 9x19mm Medic 15 + $75,000 Pricier SMG. Needs a leveled Medic track.
AK74 $1,600 650 RPM, 5.45x39mm Assault 3 + $10,000 First full-auto rifle. Opening cost equals the whole seed.

A pattern worth noticing: several of these list a fire rate but no damage. Bulkhead publishes damage for some weapons and not others. This guide does not fill the gaps. Rankings for those weapons rest on price, fire mode, and role.

T-21: the full breakdown

The T-21 is the most important budget weapon in WARDOGS, so it gets the full treatment.

The numbers. $600 per life, $300 below level 9 when the vendor halves prices. 28 damage per shot at 750 RPM, 5.56x45mm, semi and full auto. No level requirement.

Against the free rifles. Same 28 damage per shot. 50 more RPM. Full auto instead of burst. That is the entire difference, and it is enough: full auto is more forgiving in close fights, where burst rifles punish every mistimed trigger pull. The T-21 is what the free rifles want to be when they grow up.

Against the M4. The M4 lists 28 damage at 800 RPM for $2,800 per life, plus $100,000 to open at Assault 20. The T-21's listed output is about 94% of the M4's at 21% of the per-life price, with no opening cost. The M4 is the better rifle. The gap is small and the price gap is not.

The seed math. A $10,000 seed account buys sixteen T-21 lives at full price, or thirty-three below level 9. That is the margin that lets a new player learn the game without going broke. No other full-auto rifle offers anything close.

When to move past it. When your per-match income covers $2,800+ per life without thought, start looking at the M4. When your Medic track hits the higher levels, look at the SMG line. Until then, the T-21 is not holding you back. Your positioning is.

The rest of the budget shelf

MP43 ($400). The cheapest gun in the game and the only budget answer for dedicated close-range work. No level requirement. Stats are unpublished, so treat it as a specialist: buildings, trenches, and compounds. It is not a rifle replacement.

AMP-9 ($900). The cheapest SMG, available immediately, with a verified 900 RPM in 9x19mm. Damage is unpublished. For Medic players who want full auto on day one without spending much, this is the entry point. The PP-19 Vityaz ($1,200, 800 RPM) is the alternative once you reach Medic 4, but the $25,000 opening cost makes it a later purchase.

GGX17 ($200). A pistol. It costs Career level 1 and $5,000 to open, then $200 per life. Pistols are backup weapons for when the primary is dry. Buy one when you have cash to spare, not before.

Scout Rifle TD ($1,100). The budget marksman option with no level requirement. Stats are unpublished. For Recon players who want to start learning long sightlines cheaply, it is the only sub-$1,600 choice.

M500 ($1,200) and MP5 ($1,500). Both cost more than their budget siblings and both need leveled role tracks plus real opening costs ($50,000 and $75,000). They are fine weapons. They are not budget weapons in practice, because the opening costs put them out of early reach.

AK74 ($1,600). The classic trap purchase. $1,600 per life looks affordable next to the M4's $2,800. The opening cost is Assault level 3 plus $10,000, which is the entire seed account. Paying your whole starting balance to open a sidegrade is bad economics. Open it later, when $10,000 is a rounding error.

What the free rifles still do better

Nothing in raw stats. They cost $0, and that is the actual advantage: zero risk on every deployment. A player learning the map on a free rifle can die twenty times and lose nothing. The same player on a $1,600 AK74 with a fresh $10,000 opening fee is one bad streak from broke.

The honest framing: everything under $1,600 is a small, cheap improvement over free. Buy the T-21 early. Buy the rest when a specific role or playstyle calls for it.

Opening costs are one-time but real. The AK74's $10,000 opening fee, the PP-19's $25,000, and the MP5's $75,000 all come out of the same account as your per-life purchases. Budget for both.

FAQ

Is the T-21 really better than the free rifles? Marginally, in the ways that matter: full auto instead of burst, 750 RPM instead of 700, same 28 damage. For $600 ($300 below level 9) it is the cheapest meaningful upgrade in the game.
Should I open the AK74 as soon as I hit Assault 3? Probably not immediately. The $10,000 opening cost equals your entire seed account. Wait until your balance absorbs it comfortably, and keep running the T-21 meanwhile.
Why are so many damage values unpublished? Bulkhead publishes full stats for some weapons and partial stats for others. We list only what the vendor and patch notes confirm. Anything else would be guessing.
What is the best budget SMG? The AMP-9 at $900: no level requirement, verified 900 RPM. The PP-19 and MP5 cost more per life and need leveled Medic tracks plus $25,000 and $75,000 opening fees.
Do budget weapons stay relevant after Season 2? Season 2 arrives October 15, 2026 with a progression wipe, and prices can change each season. The T-21's value comes from its price-to-performance ratio, so re-check its price after the patch before assuming anything.